How to Upload Mini Mesh in Second Life

Hands make gratuitous mesh trees for OpenSim and Second Life

Every once in a while I discover a really good complimentary tool for 2d Life, OpenSim and other virtual worlds. Tree[d] by frecle ApS is one of those nifty free tools for Windows users. It is an easy to use all the same powerful tree and leaf maker that makes mesh copse with only a click of a mouse:

Tree samples

Tree[d] is peculiarly useful for OpenSim based worlds with mesh, as big numbers of mesh triangles add together up speedily in Second Life.

One time you accept created y'all tree, you can brand an space number of variations with just one click of the mouse. Tree[d] is free to utilise and the models you brand are freely transferrable. But in that location is 1 grab: You CANNOT sell them. The output of treed[d] is really free!

I wasn't sure I had read the license correctly. It indicates that you cannot sell the trees but did non mention transfer, and so I contacted the creators. Mikkel Fredborg, Technical Director and Founder said "You are costless to employ the copse for anything, except selling them equally individual models or in model bundles. Ie. you are non allowed to sell a tree you make for 1$, just you can give information technology abroad for gratuitous. If the trees are incorporated into a larger work, you are free to use them in any scenario both commercial and non-profit."

Features:

Free!
One click auto generate space varieties
Change trunks, branches and leaf quantity, shapes, lengths, widths, and fractals
Shows the triangle count before yous pay to upload it.
Export to OBJ format, unproblematic to convert to Collada (.dae) with Blender (as well gratis)
Changeable textures for trunks, branches and leaves.

In that location are a lot of easy to use and actually sweet details in the program, as well many to become into really, only wait at this one: You have the power to attach leaves to a tree by their tips, or you can set the tip anywhere you want:

Set the tip

This makes it really piece of cake to make unusual trees.

Equally a bonus, there are a lot of textures you lot can apply:

Textures

How to make trees for OpenSim and 2d Life using treed[d]

Get Treed[d] V3.10 and install it.

Once you kickoff it, y'all volition meet the simple user interface and your first tree:

First screen

Controls:

Left click = Rotate: Y'all tin can click on the tree and drag your mouse to view information technology

Right click = Zoom. Movement the mouse back and along while property downward the correct mouse button to zoom.

Now click the "Randomize Seed " button to make more varieties of your tree

+ : Click the + sign adjacent to a card to collapse or aggrandize information technology to fit your screen.

Become play! There are dozens of parameters for making trees. In one case you are washed, you will need to take one boosted pace to upload it and use information technology.

Here is a tip yous will demand to know: Both Second life and OpenSim volition only testify one side of the leaves. tree[d] will show both sides. And then one time you have a tree that you like, become the the Leaf menu and double the number of leaves:

Double the leves

How to Consign your tree

Export your finished tree by clicking File-Export OBJ...

Export OBJ

How to Convert OBJ to Collada format

Second Life and Open Sim apply Collada (.dae) format, and tree[d] exports every bit an Object (.obj). So we will demand to catechumen information technology. You tin do this for free with Blender, from Blender.org

Blender is notoriously hard to use, but exporting to Collada is like shooting fish in a barrel.

First, download and install Bender.

Once you start Blender, y'all should run across a welcome screen:

Welcome screen

Left-click the grey area behind the welcome splash screen to make information technology go away. Y'all volition run across a cube:

Cube

Press the Delete button, left-click the Delete option from the pop upward, and the cube will disappear:

Delete option

Left-click File->Import and select Wavefront OBJ:

Import OBJ

Scan to your .OBJ file, left click the file so that it is highlighted, and click the Import OBJ button at the top right of your screen:

Import Button

Your tree should appear:

Tree

Exporting

Export the tree every bit an Collada .DAE file:

Exporting is the contrary of the import process. Click File Export Collada (.dae)

Export

Blazon a name in the entry field where it says .dae at the top of your screen and press Export COLLADA at the top right"

Export Button

Now your file is prepare is upload to 2nd Life or OpenSim.

Tips on mesh uploads:

2d Life uses the number of vertexes in your tree to make up one's mind the cost of uploading and the land impact. Information technology also adds in the physics model of the tree to detect collisions. In addition, special reduced Level Of Detail (LOD) models are too uploaded automatically. LOD 'falls off' with altitude, and so people volition encounter a low resolution tree as they get farther abroad. You lot tin can arrange all these parameters to get the best looking tree for your needs.

Physics:

Set the Physics model to lowest possible.

Set the LOD factors to 0

Texturing your tree:

Your tree needs two textures, for the torso and leaves. Locate the textures you used in making the tree and upload them. Put each texture on your tree and it volition look near identical to the preview you lot saw in this lovely plan. The only difference will be y'all tin can see only one side of the leaves. Yous did recall to double the number earlier you exported?

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Source: https://www.outworldz.com/Secondlife/posts/tree[d]/

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